Friday, September 15, 2017
Building Silhouette Demo
Quick video demo on building silhouette ideation, explaining the process and thoughts while designing the building. Technique I learned from Moby.
Wednesday, September 13, 2017
GangPlank VGU
Gangplank VGU (Visual Gameplay Update) One of most fun project I worked on while I was part of the Champion Update team. I Had a lot of fun texturing this one and supervising Gangplank's other skins. UV Unwrap and texture was done by me and model was done by awesome 3D artist Brian King.
Labels:
#character,
#danky,
#dankyart,
#gameart,
#gangplank,
#handpainted #texture,
#league,
#lol,
brian king,
danky,
dankyart,
danny danky kim,
danny kim
Tuesday, June 6, 2017
Creating a stylized texture - Old Wood plank
Hey everybody here is another tutorial on hand painted texture. This demo I wanted to show how I would go about texturing wood plank. Key for me when doing a wood plank is creating sense of aging, how wood will peel and chip. Focusing on layer of wood dept is key to believability in the texture.
512x512 albedo texture
Gif animation of process how I got to the end result
Thank you for viewing. Any question feel free to leave a comment below and please follow for more.
512x512 albedo texture
Gif animation of process how I got to the end result
Thank you for viewing. Any question feel free to leave a comment below and please follow for more.
Labels:
#danky,
#dankyart,
#environment,
#gameart,
#handpainted #texture
Thursday, June 1, 2017
Copper Aging Process texture
On this demo I wanted to show the aging process/ rusting process of copper metal. Main thing to focus is the saturation of colors and how rust spreads on the surface.
Thank you for viewing. Any question feel free to leave the comments below and please follow for more.
Thank you for viewing. Any question feel free to leave the comments below and please follow for more.
Labels:
#danky,
#dankyart,
#environment,
#handpainted #texture
Wednesday, May 31, 2017
Ground tile texture destruction demo
another quick demo on the floor tile texture. What I want to show here is logic/ believability in weathering/ destruction. I see a lot of random dings and chips that doesn't make sense on a lot of junior artist textures. If you put little more effort on the construction and destruction it will have better story telling to the texture.
512x512 stage 1~3
gif animation on the process of destruction.
Thank you for viewing. Any question feel free to leave the comments below and please follow for more.
512x512 stage 1~3
gif animation on the process of destruction.
Thank you for viewing. Any question feel free to leave the comments below and please follow for more.
Labels:
#danky,
#dankyart,
#environment,
#handpainted #texture
Tuesday, May 30, 2017
ground texture demo
4 way tile ground texture demo explaining key to hand painted texture style is all on the subtle brush marks. Basically flatter the colors and bolder the brush marks out come will be more "cartoony" and more variations and subtle the marks more mature the style will be. All depends on what your end goal is but knowing how far you want to push is the key to the style. Theoretically more render you do to your texture more "realistic" it becomes.
Any question feel free to leave comments below and please follow for more. Thank you for viewing.
Labels:
#danky,
#dankyart,
#environment,
#handpainted #texture
Saturday, November 28, 2015
Tuesday, October 6, 2015
Judging LoL WebToon catagory in Korea
It was fun judging LoL fan art contest in Korea, I was part of judge panel for the webtoon section. So many awesome talents in Korea. GG
You can see the finalist @ http://event.leagueoflegends.co.kr/fanart_2015_award/
Labels:
danky,
dankyart,
danny danky kim,
danny kim,
lol
Thursday, October 1, 2015
Morning Quickie #2
Labels:
danky,
dankyart,
danny danky kim,
danny kim,
disney,
MADMAX,
Monsters Inc.
Wednesday, September 30, 2015
Tuesday, September 29, 2015
Wednesday, April 15, 2015
Friday, January 2, 2015
Happy New Year 2015!!
Labels:
2015,
danky,
dankyart,
danny danky kim,
danny kim,
happy new year,
sheep
Tuesday, December 2, 2014
Monday, May 12, 2014
Next Gen CG HUB on Kickstarter
https://www.kickstarter.com/projects/kirillchepizhko/next-generation-website-for-cg-artists
Team Shakuro is making next gen cghub.
Team Shakuro is making next gen cghub.
Monday, January 27, 2014
Great Talk on creating "Appealing" character
http://www.zbrushworkshops.com/lessons/how-to-design-appealing-characters-part-1
http://www.zbrushworkshops.com/lessons/how-to-design-appealing-characters-part-2
http://www.zbrushworkshops.com/lessons/how-to-design-appealing-characters-part-3
http://www.zbrushworkshops.com/lessons/how-to-design-appealing-characters-part-4
http://www.zbrushworkshops.com/lessons/how-to-design-appealing-characters-part-5
http://www.zbrushworkshops.com/lessons/how-to-design-appealing-characters-part-2
http://www.zbrushworkshops.com/lessons/how-to-design-appealing-characters-part-3
http://www.zbrushworkshops.com/lessons/how-to-design-appealing-characters-part-4
http://www.zbrushworkshops.com/lessons/how-to-design-appealing-characters-part-5
Saturday, December 28, 2013
Monday, June 24, 2013
Minions and Immortals
Hey guys, my friends up in Sacramento is developing this awesome social RPG game for ios and need some help to reach their goal happen in 14 days. Game has great potential and it's developed by very passionate developers. Check out their KICKSTARTER page. Also here are some concepts I did to help shape the look of Aetheria. Enjoy.
Labels:
danky,
dankyart,
danny kim,
flat toe studio,
minions and immortals
Thursday, April 18, 2013
WoW TCG Caverns of Time cards
WoW TCG cards I did for Caverns of Time last year finally got released. I had really fun time doing the card illustration for Jeremy, David and Cryptozic Entertainment.
Labels:
danky,
dankyart,
danny danky kim,
wow tcg
Friday, December 28, 2012
digital "alla Prima" aka speed paint demo
quick painting demo I did for student. Same traditional painting principle applied to digital painting.
Tuesday, September 25, 2012
WORLD OF WARCRAFT MISTS OF PANDARIA LAUNCHED!!
WOW MOP went live smoothly yesterday and we had another great launch event. Thank you every WOW players who showed up to Irvine Spectrum.
This time couple of my art works made into the art book. :)
VIDEO STARTS AT 0:33:00 with GANGNAM STYLE~!!
Wednesday, August 15, 2012
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